RustServer_1070
Online 163.44.98.23:28015 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 16 · below 20 is lag, below 10 is badEntities
48 h range 169,635–170,272 · memory 2,582 MBUptime
5 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 124/100
- 46/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustServer_1070 follow?
The rhythm of RustServer_1070's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 502 days 10 hours ago the current world was made.
Tag meanings
Which tags does RustServer_1070 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2590 (Protocol): Protocol 2590: join only on the same game version; cs123128 (Build): The server runs game build 123128; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustServer_1070. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustServer_1070?
On Rust Metrics, RustServer_1070 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Occupancy
What position does RustServer_1070 hold among Rust servers?
Ranking for RustServer_1070: #15,349 on seven-day player hours, top 69% of all ranked servers.
What is the population on RustServer_1070?
Current headcount on RustServer_1070: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Server details
Which location does RustServer_1070 run from?
No region tag on RustServer_1070. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 163.44.98.23:28015.
What Rust version is RustServer_1070 on?
Rust network protocol 2590 and build 123128 on Linux is the build RustServer_1070 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RustServer_1070?
Reading: 45 server fps on average across the last 48 hours. It never dropped below 16. Peak entity count: 170,272. Buildings, deployables and all else included. Memory peak: 3,114 MB. Expect lag when fps falls and entities climb.
How reliable is RustServer_1070, and is it online now?
Reading: online. RustServer_1070 answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 8 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does RustServer_1070 enforce, and what are its settings?
Reading the name gives no gather rate for RustServer_1070. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustServer_1070 on?
Size 3,700 and seed 1303641554: the game generates the procedural map on RustServer_1070 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto RustServer_1070?
Check: join. Open Rust, press F1, then enter client.connect 163.44.98.23:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.