DOSUKOIServer
Online 163.44.142.233:28015 checked 12m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 64 · below 20 is lag, below 10 is badEntities
48 h range 79,870–82,871 · memory 3,311 MBUptime
3 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:39 UTC22d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 133/100
- 156/225
- 64/700
- 188/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What happens on DOSUKOIServer when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe.
How often does DOSUKOIServer wipe, and when?
To tell the rhythm of DOSUKOIServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 22 hours ago the current world was made.
Tags
How should you read the tags on DOSUKOIServer?
Tags published by DOSUKOIServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DOSUKOIServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DOSUKOIServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DOSUKOIServer sit in the rankings?
Player hours over seven days put DOSUKOIServer at #4,208, in the top 19% of all ranked servers.
What player count does DOSUKOIServer carry?
Current headcount on DOSUKOIServer: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server
Which location does DOSUKOIServer run from?
No region comes from DOSUKOIServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.44.142.233:28015.
What Rust version is DOSUKOIServer on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by DOSUKOIServer. Matching protocol is required to join. Let Steam update your game.
How does DOSUKOIServer perform?
Check: fps. Average 84 server fps over the last 48 hours, low of 64. Within range. Reading: 82,871 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,595 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is DOSUKOIServer, and is it online now?
DOSUKOIServer reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Rules and settings
What rules does DOSUKOIServer enforce, and what are its settings?
Reading the name gives no gather rate for DOSUKOIServer. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is DOSUKOIServer on?
From seed 77258002, the game generates the procedural map on DOSUKOIServer. Its size is 3,700. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to DOSUKOIServer?
Check: join. Open Rust, press F1, then enter client.connect 163.44.142.233:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.