AkiRustServer
Offline 163.44.114.163:28015 checked 8h ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 9,632–11,735 · memory 1,286 MBUptime
0 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:11 UTC26d ago | 2 | – | running | 0 |
| Sat 3 Oct, 10:38 UTC26d ago | 2 | – | 0.3 days | 0 |
| Mon 14 Sep, 17:50 UTC45d ago | 1 | halved by day 1 | 18.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/500
- 134/100
- 35/225
- 7/700
- 35/700
- 128/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on AkiRustServer?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does AkiRustServer wipe?
There is no next wipe to predict: AkiRustServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 8 hours ago.
Lists and filters
Which tags does AkiRustServer carry, and what do they mean?
Tags published by AkiRustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show AkiRustServer?
These Rust Metrics lists carry AkiRustServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does AkiRustServer hold among Rust servers?
Ranking for AkiRustServer: #11,186 on seven-day player hours, top 50% of all ranked servers.
What is the population on AkiRustServer?
AkiRustServer is not responding; status offline, last seen 8 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.
Server details
Where does AkiRustServer sit?
No region tag on AkiRustServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 163.44.114.163:28015.
What Rust version is AkiRustServer on?
Rust network protocol 2635 and build 168909 on Linux is the build AkiRustServer runs. Matching protocol is required to join. Let Steam update your game.
How does AkiRustServer perform?
Over the last 48 hours the average was 196 server fps; the floor was 45. Peak entity count: 11,735. Buildings, deployables and all else included. Check: memory. Peak use was 1,618 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on AkiRustServer, and is it online?
AkiRustServer reports offline. The last reading came 8 hours ago. Check: restart. The uptime it reports puts the last restart about 38 minutes ago. Uptime for the last 7 full days: 161 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on AkiRustServer?
Reading the name gives no gather rate for AkiRustServer. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on AkiRustServer?
From seed 1337, the game generates the procedural map on AkiRustServer. Its size is 3,584. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: COLONY.
Join
How do you connect to AkiRustServer?
Press F1 in Rust and enter client.connect 163.44.114.163:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.