Rust test server_1
Online 163.44.113.12:28015 checked 6m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 221 · below 20 is lag, below 10 is badEntities
48 h range 860–3,122 · memory 4,830 MBUptime
13 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 12/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
When does Rust test server_1 wipe?
The rhythm of Rust test server_1's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 118 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Rust test server_1?
Tags published by Rust test server_1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156583 (Build): Build 156583; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust test server_1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust test server_1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust test server_1 sit in the rankings?
Ranking for Rust test server_1: #15,323 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust test server_1?
0 of 30 slots are filled on Rust test server_1 right now. Seven-day reading: 0 players on average.
Server details
What location is Rust test server_1 hosted in?
Reading: location. Rust test server_1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 163.44.113.12:28015.
What Rust version is Rust test server_1 on?
Rust network protocol 2631 and build 156583 on Linux is the build Rust test server_1 runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Rust test server_1?
Check: fps. Average 234 server fps over the last 48 hours, low of 221. Within range. Check: entities. The peak was 3,122, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,809 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust test server_1, and is it online?
Rust test server_1 reports online. Status: normal. Reading: uptime. About 13 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Rust test server_1 configured, and what rules are in force?
Check: gather rate. The name Rust test server_1 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust test server_1?
From seed 1319438048, the game generates the procedural map on Rust test server_1. Its size is 1,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Rust test server_1?
To join: start Rust, press F1 and type client.connect 163.44.113.12:28015. Or press Launch Rust here and Steam opens the game and connects you.