RustServer_23236
Online 163.44.110.115:28015 checked 7m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 82 · below 20 is lag, below 10 is badEntities
48 h range 52,602–53,093 · memory 1,822 MBUptime
12 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 122/100
- 199/225
- 80/700
- 223/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
When does RustServer_23236 wipe?
The rhythm of RustServer_23236's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 447 days 11 hours ago.
Tags
How should you read the tags on RustServer_23236?
These are the tags RustServer_23236 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2594 (Protocol): Your game must run protocol 2594 to get in; cs128111 (Build): Game build reading: 128111; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustServer_23236 appear in Rust Metrics lists and filters?
On Rust Metrics, RustServer_23236 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RustServer_23236 sit in the rankings?
Ranking for RustServer_23236: #15,310 on seven-day player hours, top 69% of all ranked servers.
How full does RustServer_23236 get?
0 of 50 slots are filled on RustServer_23236 right now. Seven-day reading: 0 players on average.
Server
What location is RustServer_23236 hosted in?
No region tag on RustServer_23236. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.44.110.115:28015.
What Rust version is RustServer_23236 on?
Rust network protocol 2594 and build 128111 on Linux is the build RustServer_23236 runs. Matching protocol is required to join. Let Steam update your game.
Is performance on RustServer_23236 within range?
Over the last 48 hours the average was 124 server fps; the floor was 82. Peak entity count: 53,093. Buildings, deployables and all else included. Check: memory. Peak use was 2,094 MB. Expect lag when fps falls and entities climb.
Is RustServer_23236 up, and how often does it stay up?
RustServer_23236 reports online. Status: normal. Reading: uptime. About 12 days 20 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on RustServer_23236?
Check: gather rate. The name RustServer_23236 does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustServer_23236?
Check: map. Procedural, size 3,000, seed 2360, generated by the game on RustServer_23236. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto RustServer_23236?
Check: join. Open Rust, press F1, then enter client.connect 163.44.110.115:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.