Nate/tyler
Online 163.245.195.73:26026 checked 21m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 57 · below 20 is lag, below 10 is badEntities
48 h range 29,095–31,443 · memory 1,826 MBUptime
4 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Nate/tyler?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours.
When does Nate/tyler wipe?
Its rhythm cannot be told from the wipes of Nate/tyler on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 4 hours ago.
Lists and filters
How should you read the tags on Nate/tyler?
Tags published by Nate/tyler, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Nate/tyler appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Nate/tyler: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Nate/tyler sit in the rankings?
Player hours over seven days put Nate/tyler at #8,346, in the top 37% of all ranked servers.
What player count does Nate/tyler carry?
0 of 200 slots are filled on Nate/tyler right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Server details
Which location does Nate/tyler run from?
Reading: location. Nate/tyler gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.245.195.73:26026.
What Rust version is Nate/tyler on?
Rust network protocol 2635 and build 168909 on Linux is the build Nate/tyler runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Nate/tyler?
Over the last 48 hours the average was 60 server fps; the floor was 57. Check: entities. The peak was 31,443, counting buildings, deployables and the rest of the world. Reading: 2,170 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Nate/tyler up, and how often does it stay up?
Check: connection. Nate/tyler is online at this moment. Reading: uptime. About 4 days 2 hours ago it restarted, on its own count. Uptime for the last 4 full days: 71 of 96 hours, or 74%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is Nate/tyler configured, and what rules are in force?
Check: gather rate. The name Nate/tyler does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Nate/tyler on?
From seed 88451, the game generates the procedural map on Nate/tyler. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Nate/tyler?
Press F1 in Rust and enter client.connect 163.245.195.73:26026. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.