GameZone and Friends
Online 163.172.118.12:28015 checked 7m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 97,443–100,424 · memory 3,596 MBUptime
7 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does GameZone and Friends follow?
Its rhythm cannot be told from the wipes of GameZone and Friends on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 83 days 21 hours ago.
Lists and filters
Which tags does GameZone and Friends carry, and what do they mean?
These are the tags GameZone and Friends publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160450 (Build): Game build reading: 160450; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind GameZone and Friends?
Check: operator. The gamezone.mt hostname comes from GameZone and Friends alone; no other server we track uses it.
Which lists and filters on Rust Metrics show GameZone and Friends?
Rust Metrics lists featuring GameZone and Friends: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does GameZone and Friends sit in the rankings?
Ranking for GameZone and Friends: #15,310 on seven-day player hours, top 69% of all ranked servers.
What is the population on GameZone and Friends?
Current headcount on GameZone and Friends: 0 players, 20 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does GameZone and Friends run from?
No region comes from GameZone and Friends. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 163.172.118.12:28015.
What Rust version is GameZone and Friends on?
Version check: Rust network protocol 2632 and build 160450 on Linux, run by GameZone and Friends. To get in, your game needs the same protocol; Steam applies the update.
Is performance on GameZone and Friends within range?
Check: fps. Average 69 server fps over the last 48 hours, low of 37. Within range. Reading: 100,424 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,439 MB. Expect lag when fps falls and entities climb.
What is the uptime on GameZone and Friends, and is it online?
GameZone and Friends reports online. Status: normal. By its reported uptime, the last restart was roughly 7 days 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is GameZone and Friends configured, and what rules are in force?
No gather rate appears in the name: GameZone and Friends. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is GameZone and Friends on?
Size 4,050 and seed 372124167: the game generates the procedural map on GameZone and Friends from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to GameZone and Friends?
Check: join. Open Rust, press F1, then enter client.connect 163.172.118.12:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.