RUST METRICSFlight deck · live data
Data live Servers11,711 Players58,911 Populated3,347 Fresh wipes 3 h176 Scan5 min
‹ All servers162.43.91.177:28015
Online Full Queue Fresh wipe Wipe due No query

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 218 SERVER FPS

Server fps

48 h low 129 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,135 ×1000

Entities

48 h range 46,172–48,456 · memory 2,881 MB
1239 ET SINCE RESTART 11D 12H

Uptime

11 days 12 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory2,881MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:32 UTC FW27d ago 2 – running 0
Sun 27 Sep, 12:04 UTC31d ago 2 halved by day 2 4.2 days 0
Wed 23 Sep, 08:35 UTC36d ago 3 halved by day 2 4.1 days 1
Wed 23 Sep, 01:46 UTC36d ago 3 – 0.3 days 0
Fri 18 Sep, 12:12 UTC40d ago 1 halved by day 1 4.6 days 0
Thu 17 Sep, 07:58 UTC42d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RUST in TNK TEST Server JP PvE?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

How often does RUST in TNK TEST Server JP PvE wipe, and when?

There is no next wipe to predict: RUST in TNK TEST Server JP PvE wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 17 hours ago.

Lists and filters

Which tags does RUST in TNK TEST Server JP PvE carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUST in TNK TEST Server JP PvE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RUST in TNK TEST Server JP PvE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RUST in TNK TEST Server JP PvE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does RUST in TNK TEST Server JP PvE sit in the rankings?

Player hours over seven days put RUST in TNK TEST Server JP PvE at #15,338, in the top 69% of all ranked servers.

What is the population on RUST in TNK TEST Server JP PvE?

Current headcount on RUST in TNK TEST Server JP PvE: 0 players, 20 slots available. A seven-day average of 0 players is the reading.

Server details

Which location does RUST in TNK TEST Server JP PvE run from?

Reading: location. Nothing in the tags, but the name of RUST in TNK TEST Server JP PvE points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.43.91.177:28015.

What Rust version is RUST in TNK TEST Server JP PvE on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by RUST in TNK TEST Server JP PvE. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for RUST in TNK TEST Server JP PvE?

Check: fps. Average 194 server fps over the last 48 hours, low of 129. Within range. Peak entity count: 48,456. Buildings, deployables and all else included. Check: memory. Peak use was 3,205 MB. Expect lag when fps falls and entities climb.

What is the uptime on RUST in TNK TEST Server JP PvE, and is it online?

Check: connection. RUST in TNK TEST Server JP PvE is online at this moment. Check: restart. The uptime it reports puts the last restart about 11 days 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Rules and settings

How is RUST in TNK TEST Server JP PvE configured, and what rules are in force?

No gather rate appears in the name: RUST in TNK TEST Server JP PvE. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RUST in TNK TEST Server JP PvE?

From seed 146895288, the game generates the procedural map on RUST in TNK TEST Server JP PvE. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join RUST in TNK TEST Server JP PvE?

To join: start Rust, press F1 and type client.connect 162.43.91.177:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.