Rust Server
Online 162.43.89.190:28015 checked 9m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 110 · below 20 is lag, below 10 is badEntities
48 h range 45,969–48,459 · memory 2,832 MBUptime
11 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 133/100
- 36/225
- 13/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Server follow?
To tell the rhythm of Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 78 days 23 hours ago.
Tag meanings
Which tags does Rust Server carry, and what do they mean?
Tags published by Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Server?
Rust Metrics lists featuring Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust Server sit in the rankings?
Player hours over seven days put Rust Server at #15,358, in the top 69% of all ranked servers.
What is the population on Rust Server?
Current headcount on Rust Server: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server
What location is Rust Server hosted in?
No region comes from Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.43.89.190:28015.
What Rust version is Rust Server on?
Rust network protocol 2632 and build 160556 on Linux is the build Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Server perform?
Reading: 160 server fps on average across the last 48 hours. It never dropped below 110. Peak entity count: 48,459. Buildings, deployables and all else included. Memory peak: 3,422 MB. Expect lag when fps falls and entities climb.
Is Rust Server up, and how often does it stay up?
Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What settings and rules apply on Rust Server?
Check: gather rate. The name Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Server on?
From seed 50000, the game generates the procedural map on Rust Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Rust Server?
To join: start Rust, press F1 and type client.connect 162.43.89.190:28015. Or press Launch Rust here and Steam opens the game and connects you.