KokokaRust
Online 162.43.88.78:28015 checked 15m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 76 · below 20 is lag, below 10 is badEntities
48 h range 69,607–71,924 · memory 3,190 MBUptime
10 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:40 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/500
- 128/100
- 119/225
- 29/200
- 113/700
- 35/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on KokokaRust?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does KokokaRust follow?
Its rhythm cannot be told from the wipes of KokokaRust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 2 hours ago the current world was made.
Tag meanings
Which tags does KokokaRust carry, and what do they mean?
These are the tags KokokaRust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does KokokaRust appear in Rust Metrics lists and filters?
On Rust Metrics, KokokaRust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does KokokaRust hold among Rust servers?
Player hours over seven days put KokokaRust at #15,404, in the top 69% of all ranked servers.
How full does KokokaRust get?
0 of 50 slots are filled on KokokaRust right now. Check: player average. 0 over the last seven days.
Server
Where does KokokaRust sit?
No region tag on KokokaRust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 162.43.88.78:28015.
What Rust version is KokokaRust on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by KokokaRust. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for KokokaRust?
Reading: 136 server fps on average across the last 48 hours. It never dropped below 76. Check: entities. The peak was 71,924, counting buildings, deployables and the rest of the world. Memory peak: 3,493 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is KokokaRust, and is it online now?
Check: connection. KokokaRust is online at this moment. Reading: uptime. About 10 days ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on KokokaRust?
No gather rate appears in the name: KokokaRust. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on KokokaRust?
From seed 871540004, the game generates the procedural map on KokokaRust. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to KokokaRust?
Press F1 in Rust and enter client.connect 162.43.88.78:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.