RustServer
Online 162.43.79.212:28015 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 24 · below 20 is lag, below 10 is badEntities
48 h range 113,313–115,699 · memory 5,568 MBUptime
11 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/500
- 128/100
- 197/225
- 77/700
- 226/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustServer follow?
Its rhythm cannot be told from the wipes of RustServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 53 days 20 hours ago the current world was made.
Tags
Which tags does RustServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustServer hold among Rust servers?
Player hours over seven days put RustServer at #15,310, in the top 69% of all ranked servers.
What is the population on RustServer?
Current headcount on RustServer: 0 players, 5 slots available. A seven-day average of 0 players is the reading.
Operator and location
What location is RustServer hosted in?
No region tag on RustServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.43.79.212:28015.
What Rust version is RustServer on?
Rust network protocol 2633 and build 163207 on Linux is the build RustServer runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RustServer?
Check: fps. Average 46 server fps over the last 48 hours, low of 24. Within range. Check: entities. The peak was 115,699, counting buildings, deployables and the rest of the world. Reading: 5,873 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustServer, and is it online now?
RustServer reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does RustServer enforce, and what are its settings?
Check: gather rate. The name RustServer does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustServer?
Check: map. Procedural, size 4,500, seed 1720921873, generated by the game on RustServer. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RustServer?
Press F1 in Rust and enter client.connect 162.43.79.212:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.