RUST METRICSFlight deck · live data
Data live Servers11,694 Players45,403 Populated3,140 Fresh wipes 3 h97 Scan5 min
‹ All servers162.43.50.99:28115
Offline Full Queue Fresh wipe Wipe due No query

WCO TEST (private)

Offline 162.43.50.99:28115 checked 14d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,236top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct8 Oct12 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 01:32 UTC19d ago 0 – running 0
Thu 8 Oct, 17:33 UTC20d ago 0 – 0.3 days 0
Fri 2 Oct, 04:45 UTC26d ago 0 – 6.5 days 0
Tue 29 Sep, 14:31 UTC29d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on WCO TEST (private)?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does WCO TEST (private) follow?

There is no next wipe to predict: WCO TEST (private) wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 7 hours ago the current world was made.

Lists and filters

How should you read the tags on WCO TEST (private)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from WCO TEST (private). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show WCO TEST (private)?

On Rust Metrics, WCO TEST (private) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does WCO TEST (private) sit in the rankings?

Player hours over seven days put WCO TEST (private) at #15,236, in the top 70% of all ranked servers.

What player count does WCO TEST (private) carry?

Status for WCO TEST (private): offline. Last seen 14 days 10 hours ago.

Operator and location

Which location does WCO TEST (private) run from?

No region comes from WCO TEST (private). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.43.50.99:28115.

What Rust version is WCO TEST (private) on?

Rust network protocol 2634 and build 166494 on Linux is the build WCO TEST (private) runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is WCO TEST (private), and is it online now?

Check: connection. WCO TEST (private) is offline at this moment. Last contact was 14 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.

Rules and settings

How is WCO TEST (private) configured, and what rules are in force?

No gather rate appears in the name: WCO TEST (private). No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join WCO TEST (private)?

Check: join. Open Rust, press F1, then enter client.connect 162.43.50.99:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.