RustServer
Online 162.43.5.225:28015 checked 10m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 41 · below 20 is lag, below 10 is badEntities
48 h range 89,032–91,612 · memory 4,548 MBUptime
11 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/500
- 127/100
- 119/225
- 42/700
- 5/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
How often does RustServer wipe, and when?
Its rhythm cannot be told from the wipes of RustServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 113 days ago.
Tags
How should you read the tags on RustServer?
Tags published by RustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156812 (Build): Build 156812; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustServer?
Rust Metrics lists featuring RustServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustServer hold among Rust servers?
Player hours over seven days put RustServer at #15,339, in the top 69% of all ranked servers.
What is the population on RustServer?
0 of 50 slots are filled on RustServer right now. A seven-day average of 0 players is the reading.
Server details
Which location does RustServer run from?
No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.5.225:28015.
What Rust version is RustServer on?
Rust network protocol 2631 and build 156812 on Linux is the build RustServer runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RustServer within range?
Over the last 48 hours the average was 67 server fps; the floor was 41. Peak entity count: 91,612. Buildings, deployables and all else included. Reading: 5,328 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RustServer, and is it online?
RustServer reports online. Status: normal. Reading: uptime. About 11 days 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is RustServer configured, and what rules are in force?
No gather rate appears in the name: RustServer. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustServer?
Check: map. Procedural, size 4,000, seed 19686, generated by the game on RustServer. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to RustServer?
Press F1 in Rust and enter client.connect 162.43.5.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.