testserver
Offline 162.43.49.241:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 122/100
- 162/225
- 134/700
- 13/200
- 48/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does testserver follow?
To tell the rhythm of testserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 51 days 22 hours ago the current world was made.
Tag meanings
Which tags does testserver carry, and what do they mean?
These are the tags testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does testserver appear in Rust Metrics lists and filters?
On Rust Metrics, testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does testserver sit in the rankings?
Player hours over seven days put testserver at #16,853, in the top 71% of all ranked servers.
How full does testserver get?
Status for testserver: offline. Last seen 28 days 17 hours ago.
Operator and location
Which location does testserver run from?
Reading: location. testserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.49.241:28015.
What Rust version is testserver on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by testserver. Check: protocol. To join, your game must match; Steam handles the update.
Is testserver up, and how often does it stay up?
Check: connection. testserver is offline at this moment. Last contact was 28 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is testserver configured, and what rules are in force?
Check: gather rate. The name testserver does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is testserver on?
Size 5,000 and seed 2: the game generates the procedural map on testserver from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto testserver?
To join: start Rust, press F1 and type client.connect 162.43.49.241:28015. Or press Launch Rust here and Steam opens the game and connects you.