RUST METRICSFlight deck · live data
Data live Servers11,623 Players44,876 Populated3,023 Fresh wipes 3 h128 Scan5 min
‹ All servers162.43.46.93:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer

Offline 162.43.46.93:28015 checked 12d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,330top 70%
Last wipe61d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RustServer follow?

The rhythm of RustServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 61 days 19 hours ago.

Tags

Which tags does RustServer carry, and what do they mean?

These are the tags RustServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs162434 (Build): Game build reading: 162434; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer?

On Rust Metrics, RustServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustServer hold among Rust servers?

Player hours over seven days put RustServer at #15,330, in the top 70% of all ranked servers.

What player count does RustServer carry?

Status for RustServer: offline. Last seen 12 days 6 hours ago.

Server

Where does RustServer sit?

No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.43.46.93:28015.

What Rust version is RustServer on?

Version check: Rust network protocol 2632 and build 162434 on Linux, run by RustServer. Check: protocol. To join, your game must match; Steam handles the update.

Is RustServer up, and how often does it stay up?

Reading: offline. RustServer last answered 12 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on RustServer?

No gather rate appears in the name: RustServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer on?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to RustServer?

Press F1 in Rust and enter client.connect 162.43.46.93:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Protocol 2632: join only on the same game version.
cs162434
Build Game build reading: 162434.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.