RustRinTESTServer
Offline 162.43.42.14:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 129/100
- 167/225
- 50/700
- 3/200
- 25/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustRinTESTServer follow?
Its rhythm cannot be told from the wipes of RustRinTESTServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on RustRinTESTServer?
These are the tags RustRinTESTServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustRinTESTServer appear in Rust Metrics lists and filters?
On Rust Metrics, RustRinTESTServer sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustRinTESTServer hold among Rust servers?
Player hours over seven days put RustRinTESTServer at #15,490, in the top 70% of all ranked servers.
How full does RustRinTESTServer get?
Reading for RustRinTESTServer: offline at this moment; last seen 38 days 18 hours ago.
Server details
Which location does RustRinTESTServer run from?
No region comes from RustRinTESTServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 162.43.42.14:28015.
What Rust version is RustRinTESTServer on?
Version check: Rust network protocol 2633 and build 162929 on Linux, run by RustRinTESTServer. Check: protocol. To join, your game must match; Steam handles the update.
Is RustRinTESTServer up, and how often does it stay up?
Check: connection. RustRinTESTServer is offline at this moment. Last contact was 38 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on RustRinTESTServer?
Reading the name gives no gather rate for RustRinTESTServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustRinTESTServer on?
From seed 21431, the game generates the procedural map on RustRinTESTServer. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to RustRinTESTServer?
Press F1 in Rust and enter client.connect 162.43.42.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.