UMAISAKEUMAISAKE
Offline 162.43.26.65:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:12 UTC9d ago | 1 | – | running | 1 |
| Sun 18 Oct, 13:17 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 10:18 UTC10d ago | 1 | – | 1.1 days | 1 |
| Fri 16 Oct, 13:40 UTC11d ago | 1 | – | 0.9 days | 1 |
| Sun 11 Oct, 22:45 UTC16d ago | 1 | held half | 4.6 days | 0 |
| Sat 10 Oct, 15:34 UTC17d ago | 1 | – | 1.3 days | 1 |
| Fri 9 Oct, 16:06 UTC18d ago | 1 | – | 1 days | 1 |
| Fri 9 Oct, 02:57 UTC19d ago | 1 | – | 0.5 days | 0 |
| Thu 8 Oct, 13:08 UTC19d ago | 1 | – | 0.6 days | 0 |
| Mon 5 Oct, 08:49 UTC22d ago | 1 | – | 3.2 days | 0 |
| Thu 24 Sep, 03:18 UTC33d ago | 1 | halved by day 9 | 11.2 days | 0 |
| Mon 21 Sep, 15:02 UTC36d ago | 2 | held half | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/500
- 134/100
- 47/225
- 18/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on UMAISAKEUMAISAKE when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does UMAISAKEUMAISAKE wipe, and when?
No next wipe can be predicted for UMAISAKEUMAISAKE, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days ago the current world was made.
Lists and filters
Which tags does UMAISAKEUMAISAKE carry, and what do they mean?
These are the tags UMAISAKEUMAISAKE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does UMAISAKEUMAISAKE appear in Rust Metrics lists and filters?
On Rust Metrics, UMAISAKEUMAISAKE sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does UMAISAKEUMAISAKE sit in the rankings?
Player hours over seven days put UMAISAKEUMAISAKE at #15,420, in the top 69% of all ranked servers.
What player count does UMAISAKEUMAISAKE carry?
Reading for UMAISAKEUMAISAKE: offline at this moment; last seen 4 days 14 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is UMAISAKEUMAISAKE hosted in?
Reading: location. UMAISAKEUMAISAKE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.43.26.65:28015.
What Rust version is UMAISAKEUMAISAKE on?
Reading: UMAISAKEUMAISAKE, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is UMAISAKEUMAISAKE, and is it online now?
Check: connection. UMAISAKEUMAISAKE is offline at this moment. Last contact was 4 days 14 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What rules does UMAISAKEUMAISAKE enforce, and what are its settings?
Reading the name gives no gather rate for UMAISAKEUMAISAKE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on UMAISAKEUMAISAKE?
From seed 753808557, the game generates the procedural map on UMAISAKEUMAISAKE. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to UMAISAKEUMAISAKE?
Press F1 in Rust and enter client.connect 162.43.26.65:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.