EC Local Test
Offline 162.43.191.229:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
When does EC Local Test wipe?
The rhythm of EC Local Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 11 hours ago.
Tag meanings
How should you read the tags on EC Local Test?
Tags published by EC Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show EC Local Test?
Rust Metrics lists featuring EC Local Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does EC Local Test hold among Rust servers?
Ranking for EC Local Test: #15,423 on seven-day player hours, top 69% of all ranked servers.
What player count does EC Local Test carry?
Status for EC Local Test: offline. Last seen 7 days 17 hours ago.
Server details
Which location does EC Local Test run from?
Reading: location. EC Local Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.43.191.229:28015.
What Rust version is EC Local Test on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by EC Local Test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is EC Local Test, and is it online now?
Check: connection. EC Local Test is offline at this moment. Last contact was 7 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What settings and rules apply on EC Local Test?
No gather rate appears in the name: EC Local Test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on EC Local Test?
Procedural map on EC Local Test, made by the game's generator.
Connection
How can you get onto EC Local Test?
To join: start Rust, press F1 and type client.connect 162.43.191.229:28015. Or press Launch Rust here and Steam opens the game and connects you.