Survival Network Rust TEST
Offline 162.35.188.226:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/500
- 132/100
- 188/225
- 77/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
How often does Survival Network Rust TEST wipe, and when?
Its rhythm cannot be told from the wipes of Survival Network Rust TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 21 hours ago.
Tag meanings
How should you read the tags on Survival Network Rust TEST?
These are the tags Survival Network Rust TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Survival Network Rust TEST?
Rust Metrics lists featuring Survival Network Rust TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Survival Network Rust TEST hold among Rust servers?
Player hours over seven days put Survival Network Rust TEST at #15,498, in the top 68% of all ranked servers.
What player count does Survival Network Rust TEST carry?
Survival Network Rust TEST is not responding; status offline, last seen 39 days 22 hours ago.
Server details
Where does Survival Network Rust TEST sit?
No region comes from Survival Network Rust TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.35.188.226:28015.
What Rust version is Survival Network Rust TEST on?
Rust network protocol 2633 and build 164530 on Linux is the build Survival Network Rust TEST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Survival Network Rust TEST, and is it online now?
Check: connection. Survival Network Rust TEST is offline at this moment. Last contact was 39 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
How is Survival Network Rust TEST configured, and what rules are in force?
Reading the name gives no gather rate for Survival Network Rust TEST. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Survival Network Rust TEST on?
Check: map. Procedural, size 3,000, seed 1337, generated by the game on Survival Network Rust TEST. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Survival Network Rust TEST?
Check: join. Open Rust, press F1, then enter client.connect 162.35.188.226:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://thesurvivalnetwork.online.