The boy fun time
Online 162.245.187.60:28080 checked 14m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 80 · below 20 is lag, below 10 is badEntities
48 h range 157,356–166,674 · memory 3,755 MBUptime
1 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:41 UTC13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 133/100
- 32/225
- 11/700
- 4/200
- 0/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on The boy fun time?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
When does The boy fun time wipe?
Its rhythm cannot be told from the wipes of The boy fun time on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days ago.
Tags
How should you read the tags on The boy fun time?
Tags published by The boy fun time, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show The boy fun time?
These Rust Metrics lists carry The boy fun time: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does The boy fun time sit in the rankings?
Player hours over seven days put The boy fun time at #15,353, in the top 69% of all ranked servers.
How full does The boy fun time get?
0 of 50 slots are filled on The boy fun time right now. Check: player average. 0 over the last seven days.
Server details
Where does The boy fun time sit?
Reading: location. The boy fun time gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.245.187.60:28080.
What Rust version is The boy fun time on?
Rust network protocol 2634 and build 167781 on Windows is the build The boy fun time runs. To get in, your game needs the same protocol; Steam applies the update.
How does The boy fun time perform?
Reading: 113 server fps on average across the last 48 hours. It never dropped below 80. Reading: 166,674 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,663 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on The boy fun time, and is it online?
Check: connection. The boy fun time is online at this moment. Check: restart. The uptime it reports puts the last restart about 38 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on The boy fun time?
No gather rate appears in the name: The boy fun time. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is The boy fun time on?
Check: map. Procedural, size 5,500, seed 481981, generated by the game on The boy fun time. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How do you connect to The boy fun time?
Press F1 in Rust and enter client.connect 162.245.187.60:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.