SOCKS
Online 162.19.159.125:27201 checked 10m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 201 · below 20 is lag, below 10 is badEntities
48 h range 49,217–51,525 · memory 3,502 MBUptime
7 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:45 UTC7d ago | 4 | – | running | 4 |
| Wed 21 Oct, 09:49 UTC8d ago | 5 | – | 0.4 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 197/225
- 85/700
- 228/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What happens on SOCKS when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does SOCKS follow?
The rhythm of SOCKS's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 22 hours ago.
Lists and filters
How should you read the tags on SOCKS?
Tags published by SOCKS, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does SOCKS appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SOCKS: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does SOCKS hold among Rust servers?
Player hours over seven days put SOCKS at #15,310, in the top 69% of all ranked servers.
What player count does SOCKS carry?
Current headcount on SOCKS: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
Where does SOCKS sit?
Reading: location. SOCKS gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 162.19.159.125:27201.
What Rust version is SOCKS on?
Reading: SOCKS, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How does SOCKS perform?
Check: fps. Average 218 server fps over the last 48 hours, low of 201. Within range. Reading: 51,525 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,011 MB. What players call lag comes from low fps and an entity count on the rise.
Is SOCKS up, and how often does it stay up?
Reading: online. SOCKS answers right now. Reading: uptime. About 7 days 19 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Settings and map
How is SOCKS configured, and what rules are in force?
Check: gather rate. The name SOCKS does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is SOCKS on?
Check: map. Procedural, size 3,000, seed 2101864330, generated by the game on SOCKS. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto SOCKS?
Press F1 in Rust and enter client.connect 162.19.159.125:27201. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.