Local Mod Dev
Offline 162.157.20.120:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
When does Local Mod Dev wipe?
The rhythm of Local Mod Dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 14 hours ago.
Tag meanings
Which tags does Local Mod Dev carry, and what do they mean?
These are the tags Local Mod Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Mod Dev?
On Rust Metrics, Local Mod Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Mod Dev hold among Rust servers?
Ranking for Local Mod Dev: #14,201 on seven-day player hours, top 64% of all ranked servers.
How full does Local Mod Dev get?
Local Mod Dev is not responding; status offline, last seen 21 days 13 hours ago.
Server
Which location does Local Mod Dev run from?
No region comes from Local Mod Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.157.20.120:28015.
What Rust version is Local Mod Dev on?
Reading: Local Mod Dev, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.
Is Local Mod Dev up, and how often does it stay up?
Reading: offline. Local Mod Dev last answered 21 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Local Mod Dev enforce, and what are its settings?
Reading the name gives no gather rate for Local Mod Dev. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local Mod Dev?
Procedural map on Local Mod Dev, made by the game's generator.
Connection
How can you get onto Local Mod Dev?
Check: join. Open Rust, press F1, then enter client.connect 162.157.20.120:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.