RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,030 Populated3,128 Fresh wipes 3 h109 Scan5 min
‹ All servers162.157.20.120:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Mod Dev

Offline 162.157.20.120:28015 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,201top 64%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Local Mod Dev wipe?

The rhythm of Local Mod Dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 14 hours ago.

Tag meanings

Which tags does Local Mod Dev carry, and what do they mean?

These are the tags Local Mod Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local Mod Dev?

On Rust Metrics, Local Mod Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Local Mod Dev hold among Rust servers?

Ranking for Local Mod Dev: #14,201 on seven-day player hours, top 64% of all ranked servers.

How full does Local Mod Dev get?

Local Mod Dev is not responding; status offline, last seen 21 days 13 hours ago.

Server

Which location does Local Mod Dev run from?

No region comes from Local Mod Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.157.20.120:28015.

What Rust version is Local Mod Dev on?

Reading: Local Mod Dev, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.

Is Local Mod Dev up, and how often does it stay up?

Reading: offline. Local Mod Dev last answered 21 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Local Mod Dev enforce, and what are its settings?

Reading the name gives no gather rate for Local Mod Dev. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Local Mod Dev?

Procedural map on Local Mod Dev, made by the game's generator.

Connection

How can you get onto Local Mod Dev?

Check: join. Open Rust, press F1, then enter client.connect 162.157.20.120:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.