test plugins
Offline 161.248.62.78:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 126/100
- 63/225
- 17/200
- 61/700
- 13/1000
Quick answers
from the figures on this pageWipe timing
When does test plugins wipe?
To tell the rhythm of test plugins, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 1 hours ago.
Lists and filters
Which tags does test plugins carry, and what do they mean?
These are the tags test plugins publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): Facepunch documents no meaning for this flag. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test plugins?
On Rust Metrics, test plugins sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does test plugins sit in the rankings?
Player hours over seven days put test plugins at #12,916, in the top 60% of all ranked servers.
How full does test plugins get?
test plugins is not responding; status offline, last seen 11 days 12 hours ago.
Server
Where does test plugins sit?
No region tag on test plugins. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 161.248.62.78:28015.
What Rust version is test plugins on?
Reading: test plugins, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is test plugins, and is it online now?
Reading: offline. test plugins last answered 11 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on test plugins?
Reading the name gives no gather rate for test plugins. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
How to join
How do you connect to test plugins?
To join: start Rust, press F1 and type client.connect 161.248.62.78:28015. Or press Launch Rust here and Steam opens the game and connects you.