test plugins
Offline 161.248.62.69:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does test plugins wipe?
To tell the rhythm of test plugins, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 21 hours ago.
Tags
How should you read the tags on test plugins?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): 99 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^x (Unknown flag): Facepunch documents no meaning for this flag from test plugins. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test plugins appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test plugins: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does test plugins hold among Rust servers?
Player hours over seven days put test plugins at #13,609, in the top 63% of all ranked servers.
How full does test plugins get?
test plugins is not responding; status offline, last seen 12 days 7 hours ago.
Server
Which location does test plugins run from?
Reading: location. test plugins gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 161.248.62.69:28015.
What Rust version is test plugins on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by test plugins. Matching protocol is required to join. Let Steam update your game.
What is the uptime on test plugins, and is it online?
test plugins reports offline. The last reading came 12 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on test plugins?
Reading the name gives no gather rate for test plugins. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Join
How can you get onto test plugins?
To join: start Rust, press F1 and type client.connect 161.248.62.69:28015. Or press Launch Rust here and Steam opens the game and connects you.