test plugins
Offline 161.248.62.68:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 125/100
- 59/225
- 54/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does test plugins follow?
Its rhythm cannot be told from the wipes of test plugins on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 2 hours ago.
Tag meanings
How should you read the tags on test plugins?
Tags published by test plugins, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): Facepunch documents no meaning for this flag. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test plugins?
On Rust Metrics, test plugins sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does test plugins sit in the rankings?
Player hours over seven days put test plugins at #15,104, in the top 70% of all ranked servers.
How full does test plugins get?
Status for test plugins: offline. Last seen 11 days 12 hours ago.
Server details
What location is test plugins hosted in?
No region comes from test plugins. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 161.248.62.68:28015.
What Rust version is test plugins on?
Rust network protocol 2634 and build 166494 on Windows is the build test plugins runs. Matching protocol is required to join. Let Steam update your game.
Is test plugins up, and how often does it stay up?
Check: connection. test plugins is offline at this moment. Last contact was 11 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What rules does test plugins enforce, and what are its settings?
Reading the name gives no gather rate for test plugins. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
How to join
What do you do to join test plugins?
Check: join. Open Rust, press F1, then enter client.connect 161.248.62.68:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.