test plugins
Offline 161.248.62.37:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 133/100
- 173/225
- 81/700
- 4/200
- 38/1000
Quick answers
from the figures on this pageReset cycle
When does test plugins wipe?
The rhythm of test plugins's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 10 hours ago.
Tag meanings
Which tags does test plugins carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): Slots: 99; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^x (Unknown flag): No documented meaning: Facepunch lists no note for this flag from test plugins. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test plugins appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test plugins: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does test plugins sit in the rankings?
Player hours over seven days put test plugins at #15,108, in the top 70% of all ranked servers.
How full does test plugins get?
Status for test plugins: offline. Last seen 11 days 21 hours ago.
Operator and location
Which location does test plugins run from?
Reading: location. test plugins gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 161.248.62.37:28015.
What Rust version is test plugins on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by test plugins. Check: protocol. To join, your game must match; Steam handles the update.
Is test plugins up, and how often does it stay up?
Check: connection. test plugins is offline at this moment. Last contact was 11 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Map and rules
What rules does test plugins enforce, and what are its settings?
No gather rate appears in the name: test plugins. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
How to join
How do you connect to test plugins?
Press F1 in Rust and enter client.connect 161.248.62.37:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.