test plugins
Offline 161.248.62.159:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 121/100
- 140/225
- 105/700
- 31/200
- 30/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does test plugins follow?
To tell the rhythm of test plugins, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 22 hours ago.
Lists and filters
Which tags does test plugins carry, and what do they mean?
Tags published by test plugins, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test plugins appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test plugins: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does test plugins hold among Rust servers?
Ranking for test plugins: #13,469 on seven-day player hours, top 62% of all ranked servers.
How full does test plugins get?
Reading for test plugins: offline at this moment; last seen 12 days 10 hours ago.
Server
Which location does test plugins run from?
Reading: location. test plugins gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 161.248.62.159:28015.
What Rust version is test plugins on?
Reading: test plugins, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
Is test plugins up, and how often does it stay up?
Check: connection. test plugins is offline at this moment. Last contact was 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
How is test plugins configured, and what rules are in force?
No gather rate appears in the name: test plugins. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Connection
What do you do to join test plugins?
Press F1 in Rust and enter client.connect 161.248.62.159:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.