RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers161.129.66.157:28080
Offline Full Queue Fresh wipe Wipe due No query

Fiddlewood

Offline 161.129.66.157:28080 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,452top 69%
Last wipe172d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Fiddlewood wipe?

Its rhythm cannot be told from the wipes of Fiddlewood on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 172 days 17 hours ago.

Tags

Which tags does Fiddlewood carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2625 (Protocol): Protocol 2625: join only on the same game version; cs151078 (Build): Game build reading: 151078; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus4 (Region code): The code for this server's region is us4; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Fiddlewood. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Fiddlewood appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Fiddlewood: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Fiddlewood sit in the rankings?

Player hours over seven days put Fiddlewood at #15,452, in the top 69% of all ranked servers.

What is the population on Fiddlewood?

Reading for Fiddlewood: offline at this moment; last seen 7 days 11 hours ago.

Operator and location

Where does Fiddlewood sit?

No region tag on Fiddlewood, whose region code is us4. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 161.129.66.157:28080.

What Rust version is Fiddlewood on?

Rust network protocol 2625 and build 151078 on Windows is the build Fiddlewood runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Fiddlewood, and is it online now?

Reading: offline. Fiddlewood last answered 7 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Settings and map

What settings and rules apply on Fiddlewood?

Check: gather rate. The name Fiddlewood does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Fiddlewood?

Size 4,000 and seed 481981: the game generates the procedural map on Fiddlewood from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Fiddlewood?

To join: start Rust, press F1 and type client.connect 161.129.66.157:28080. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2625,gmrust,cs151078,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2625
Protocol Protocol 2625: join only on the same game version.
cs151078
Build Game build reading: 151078.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus4
Region code The code for this server's region is us4.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.