RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h142 Scan5 min
‹ All servers160.251.255.74:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_4816

Online 160.251.255.74:28015 checked 28m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 51 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 141,323 ×1000

Entities

48 h range 139,076–141,673 · memory 3,860 MB
1239 ET SINCE RESTART 5D 01H

Uptime

5 days 1 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory3,860MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustServer_4816 wipe?

The rhythm of RustServer_4816's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 55 days 7 hours ago the current world was made.

Tag meanings

Which tags does RustServer_4816 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RustServer_4816. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer_4816 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_4816: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does RustServer_4816 sit in the rankings?

Ranking for RustServer_4816: #15,262 on seven-day player hours, top 69% of all ranked servers.

What player count does RustServer_4816 carry?

Current headcount on RustServer_4816: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Operator and location

What location is RustServer_4816 hosted in?

No region comes from RustServer_4816. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.255.74:28015.

What Rust version is RustServer_4816 on?

Version check: Rust network protocol 2633 and build 162929 on Linux, run by RustServer_4816. Matching protocol is required to join. Let Steam update your game.

How does RustServer_4816 perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 47. Within range. Reading: 141,673 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,296 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_4816, and is it online?

Reading: online. RustServer_4816 answers right now. By its reported uptime, the last restart was roughly 5 days 1 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on RustServer_4816?

Check: gather rate. The name RustServer_4816 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is RustServer_4816 on?

Check: map. Procedural, size 5,000, seed 28014, generated by the game on RustServer_4816. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join RustServer_4816?

To join: start Rust, press F1 and type client.connect 160.251.255.74:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs162929
Build Game build reading: 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.