sorakuserver
Online 160.251.237.79:28015 checked 13m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 15 · below 20 is lag, below 10 is badEntities
48 h range 216,934–222,986 · memory 5,503 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 122/100
- 80/700
- 17/200
- 22/1000
- 259/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does sorakuserver follow?
To tell the rhythm of sorakuserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 82 days 2 hours ago the current world was made.
Tag meanings
Which tags does sorakuserver carry, and what do they mean?
These are the tags sorakuserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Game build reading: 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does sorakuserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring sorakuserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does sorakuserver hold among Rust servers?
Player hours over seven days put sorakuserver at #15,318, in the top 69% of all ranked servers.
How full does sorakuserver get?
Current headcount on sorakuserver: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is sorakuserver hosted in?
No region comes from sorakuserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 160.251.237.79:28015.
What Rust version is sorakuserver on?
Version check: Rust network protocol 2632 and build 160556 on Linux, run by sorakuserver. To get in, your game needs the same protocol; Steam applies the update.
Is performance on sorakuserver within range?
Reading: 29 server fps on average across the last 48 hours. It never dropped below 15. Check: entities. The peak was 222,986, counting buildings, deployables and the rest of the world. Reading: 5,503 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on sorakuserver, and is it online?
sorakuserver reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is sorakuserver configured, and what rules are in force?
Check: gather rate. The name sorakuserver does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is sorakuserver on?
From seed 1275639560, the game generates the procedural map on sorakuserver. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to sorakuserver?
Press F1 in Rust and enter client.connect 160.251.237.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.