TJA4-NEXUS
Online 160.251.235.47:28015 checked 11m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 27,366–29,427 · memory 2,482 MBUptime
5 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 182/500
- 121/100
- 108/225
- 75/700
- 38/200
- 246/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does TJA4-NEXUS follow?
Its rhythm cannot be told from the wipes of TJA4-NEXUS on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 78 days 4 hours ago.
Lists and filters
Which tags does TJA4-NEXUS carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Game build reading: 160556; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TJA4-NEXUS. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TJA4-NEXUS?
On Rust Metrics, TJA4-NEXUS sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TJA4-NEXUS hold among Rust servers?
Player hours over seven days put TJA4-NEXUS at #15,335, in the top 69% of all ranked servers.
How full does TJA4-NEXUS get?
Current headcount on TJA4-NEXUS: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Server details
What location is TJA4-NEXUS hosted in?
Reading: location. TJA4-NEXUS gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.235.47:28015.
What Rust version is TJA4-NEXUS on?
Version check: Rust network protocol 2632 and build 160556 on Linux, run by TJA4-NEXUS. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for TJA4-NEXUS?
Over the last 48 hours the average was 104 server fps; the floor was 93. Check: entities. The peak was 29,427, counting buildings, deployables and the rest of the world. Reading: 2,719 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on TJA4-NEXUS, and is it online?
Reading: online. TJA4-NEXUS answers right now. By its reported uptime, the last restart was roughly 5 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is TJA4-NEXUS configured, and what rules are in force?
No gather rate appears in the name: TJA4-NEXUS. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on TJA4-NEXUS?
Size 2,300 and seed 5699: the game generates the procedural map on TJA4-NEXUS from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join TJA4-NEXUS?
To join: start Rust, press F1 and type client.connect 160.251.235.47:28015. Or press Launch Rust here and Steam opens the game and connects you.