RustServer_14669
Online 160.251.232.209:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 63 · below 20 is lag, below 10 is badEntities
48 h range 118,259–121,329 · memory 4,252 MBUptime
3 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:04 UTC17d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:42 UTC FW27d ago | 3 | halved by day 3 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/500
- 127/100
- 63/225
- 55/700
- 17/200
- 10/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustServer_14669?
At their busiest, its recent wipes drew 3 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.
How often does RustServer_14669 wipe, and when?
The rhythm of RustServer_14669's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on RustServer_14669?
Tags published by RustServer_14669, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustServer_14669?
On Rust Metrics, RustServer_14669 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustServer_14669 hold among Rust servers?
Player hours over seven days put RustServer_14669 at #11,840, in the top 53% of all ranked servers.
How full does RustServer_14669 get?
0 of 50 slots are filled on RustServer_14669 right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does RustServer_14669 sit?
No region tag on RustServer_14669. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.232.209:28015.
What Rust version is RustServer_14669 on?
Reading: RustServer_14669, Rust network protocol 2634 and build 166494, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on RustServer_14669 within range?
Over the last 48 hours the average was 93 server fps; the floor was 63. Reading: 121,329 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,504 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustServer_14669, and is it online now?
RustServer_14669 reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 3 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RustServer_14669?
Check: gather rate. The name RustServer_14669 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_14669 on?
Size 4,500 and seed 1337: the game generates the procedural map on RustServer_14669 from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto RustServer_14669?
To join: start Rust, press F1 and type client.connect 160.251.232.209:28015. Or press Launch Rust here and Steam opens the game and connects you.