RUST METRICSFlight deck · live data
Data live Servers11,808 Players82,963 Populated3,624 Fresh wipes 3 h312 Scan5 min
‹ All servers160.251.209.247:28015
Online Full Queue Fresh wipe Wipe due No query

TJA4

Online 160.251.209.247:28015 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 77 SERVER FPS

Server fps

48 h low 69 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,838 ×1000

Entities

48 h range 97,798–101,479 · memory 6,174 MB
1239 ET SINCE RESTART 5D 22H

Uptime

5 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,276top 69%
Last wipe146d agono schedule published
Next wipe–no wipe seen yet
Memory6,174MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does TJA4 wipe?

Its rhythm cannot be told from the wipes of TJA4 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 146 days 20 hours ago.

Tags

How should you read the tags on TJA4?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Protocol 2627: join only on the same game version; cs153611 (Build): Build 153611; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from TJA4. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TJA4?

On Rust Metrics, TJA4 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does TJA4 sit in the rankings?

Ranking for TJA4: #15,276 on seven-day player hours, top 69% of all ranked servers.

How full does TJA4 get?

0 of 150 slots are filled on TJA4 right now. Check: player average. 0 over the last seven days.

Operator and location

What location is TJA4 hosted in?

Reading: location. TJA4 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 160.251.209.247:28015.

What Rust version is TJA4 on?

Rust network protocol 2627 and build 153611 on Linux is the build TJA4 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on TJA4 within range?

Over the last 48 hours the average was 82 server fps; the floor was 69. Reading: 101,479 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,253 MB. Expect lag when fps falls and entities climb.

Is TJA4 up, and how often does it stay up?

Check: connection. TJA4 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on TJA4?

Check: gather rate. The name TJA4 does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is TJA4 on?

Check: map. Procedural, size 4,000, seed 10801, generated by the game on TJA4. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to TJA4?

Check: join. Open Rust, press F1, then enter client.connect 160.251.209.247:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2627,gmrust,cs153611,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2627
Protocol Protocol 2627: join only on the same game version.
cs153611
Build Build 153611.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.