TJA4
Online 160.251.209.247:28015 checked 14m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 69 · below 20 is lag, below 10 is badEntities
48 h range 97,798–101,479 · memory 6,174 MBUptime
5 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/500
- 125/100
- 94/225
- 36/700
- 85/700
- 322/350
Quick answers
from the figures on this pageWipe schedule
When does TJA4 wipe?
Its rhythm cannot be told from the wipes of TJA4 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 146 days 20 hours ago.
Tags
How should you read the tags on TJA4?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Protocol 2627: join only on the same game version; cs153611 (Build): Build 153611; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from TJA4. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TJA4?
On Rust Metrics, TJA4 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TJA4 sit in the rankings?
Ranking for TJA4: #15,276 on seven-day player hours, top 69% of all ranked servers.
How full does TJA4 get?
0 of 150 slots are filled on TJA4 right now. Check: player average. 0 over the last seven days.
Operator and location
What location is TJA4 hosted in?
Reading: location. TJA4 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 160.251.209.247:28015.
What Rust version is TJA4 on?
Rust network protocol 2627 and build 153611 on Linux is the build TJA4 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on TJA4 within range?
Over the last 48 hours the average was 82 server fps; the floor was 69. Reading: 101,479 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,253 MB. Expect lag when fps falls and entities climb.
Is TJA4 up, and how often does it stay up?
Check: connection. TJA4 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TJA4?
Check: gather rate. The name TJA4 does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is TJA4 on?
Check: map. Procedural, size 4,000, seed 10801, generated by the game on TJA4. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
How do you connect to TJA4?
Check: join. Open Rust, press F1, then enter client.connect 160.251.209.247:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.