RustServer_15282
Online 160.251.208.162:28015 checked 9m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 75 · below 20 is lag, below 10 is badEntities
48 h range 53,275–55,717 · memory 2,257 MBUptime
6 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/500
- 133/100
- 35/225
- 7/700
- 22/700
- 109/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustServer_15282 follow?
The rhythm of RustServer_15282's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on RustServer_15282?
These are the tags RustServer_15282 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_15282 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer_15282: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustServer_15282 hold among Rust servers?
Player hours over seven days put RustServer_15282 at #4,352, in the top 20% of all ranked servers.
What player count does RustServer_15282 carry?
Current headcount on RustServer_15282: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 4. Average at the busiest hour was 4 players, at 11:00 UTC over the last 48 hours.
Operator and location
Where does RustServer_15282 sit?
No region comes from RustServer_15282. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 160.251.208.162:28015.
What Rust version is RustServer_15282 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_15282. Matching protocol is required to join. Let Steam update your game.
Is performance on RustServer_15282 within range?
Check: fps. Average 99 server fps over the last 48 hours, low of 75. Within range. Reading: 55,717 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,714 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RustServer_15282, and is it online?
Reading: online. RustServer_15282 answers right now. Reading: uptime. About 6 days 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustServer_15282?
Reading the name gives no gather rate for RustServer_15282. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_15282 on?
From seed 9715, the game generates the procedural map on RustServer_15282. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto RustServer_15282?
Press F1 in Rust and enter client.connect 160.251.208.162:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.