RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,366 Populated2,905 Fresh wipes 3 h100 Scan5 min
‹ All servers160.251.208.162:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_15282

Online 160.251.208.162:28015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 84 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 55,515 ×1000

Entities

48 h range 53,275–55,717 · memory 2,257 MB
1239 ET SINCE RESTART 6D 03H

Uptime

6 days 3 hours since its last restart, at the last reading
7-day average0peak 4
Rank#4,352top 20%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory2,257MB48 h peak 4 players
REC 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does RustServer_15282 follow?

The rhythm of RustServer_15282's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 12 hours ago the current world was made.

Tag meanings

How should you read the tags on RustServer_15282?

These are the tags RustServer_15282 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_15282 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_15282: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustServer_15282 hold among Rust servers?

Player hours over seven days put RustServer_15282 at #4,352, in the top 20% of all ranked servers.

What player count does RustServer_15282 carry?

Current headcount on RustServer_15282: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 4. Average at the busiest hour was 4 players, at 11:00 UTC over the last 48 hours.

Operator and location

Where does RustServer_15282 sit?

No region comes from RustServer_15282. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 160.251.208.162:28015.

What Rust version is RustServer_15282 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_15282. Matching protocol is required to join. Let Steam update your game.

Is performance on RustServer_15282 within range?

Check: fps. Average 99 server fps over the last 48 hours, low of 75. Within range. Reading: 55,717 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,714 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RustServer_15282, and is it online?

Reading: online. RustServer_15282 answers right now. Reading: uptime. About 6 days 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on RustServer_15282?

Reading the name gives no gather rate for RustServer_15282. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_15282 on?

From seed 9715, the game generates the procedural map on RustServer_15282. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto RustServer_15282?

Press F1 in Rust and enter client.connect 160.251.208.162:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.