WakameVillage_ver.0.1.0
Offline 160.251.204.215:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/500
- 127/100
- 192/225
- 33/200
- 191/700
- 62/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does WakameVillage_ver.0.1.0 follow?
The rhythm of WakameVillage_ver.0.1.0's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 5 hours ago.
Lists and filters
How should you read the tags on WakameVillage_ver.0.1.0?
These are the tags WakameVillage_ver.0.1.0 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Build 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does WakameVillage_ver.0.1.0 appear in Rust Metrics lists and filters?
On Rust Metrics, WakameVillage_ver.0.1.0 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does WakameVillage_ver.0.1.0 hold among Rust servers?
Ranking for WakameVillage_ver.0.1.0: #15,498 on seven-day player hours, top 68% of all ranked servers.
What player count does WakameVillage_ver.0.1.0 carry?
Status for WakameVillage_ver.0.1.0: offline. Last seen 35 days 7 hours ago.
Server
Which location does WakameVillage_ver.0.1.0 run from?
No region comes from WakameVillage_ver.0.1.0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.204.215:28015.
What Rust version is WakameVillage_ver.0.1.0 on?
Rust network protocol 2633 and build 163493 on Linux is the build WakameVillage_ver.0.1.0 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on WakameVillage_ver.0.1.0, and is it online?
Reading: offline. WakameVillage_ver.0.1.0 last answered 35 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does WakameVillage_ver.0.1.0 enforce, and what are its settings?
Check: gather rate. The name WakameVillage_ver.0.1.0 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on WakameVillage_ver.0.1.0?
Size 3,500 and seed 1337: the game generates the procedural map on WakameVillage_ver.0.1.0 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Join
How do you connect to WakameVillage_ver.0.1.0?
Press F1 in Rust and enter client.connect 160.251.204.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.