Rust_bayadere
Offline 160.251.201.21:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/500
- 130/100
- 148/225
- 60/700
- 160/700
- 348/350
Quick answers
from the figures on this pageWipe timing
How often does Rust_bayadere wipe, and when?
Its rhythm cannot be told from the wipes of Rust_bayadere on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 11 hours ago.
Tags
How should you read the tags on Rust_bayadere?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust_bayadere. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust_bayadere?
These Rust Metrics lists carry Rust_bayadere: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust_bayadere hold among Rust servers?
Player hours over seven days put Rust_bayadere at #16,001, in the top 71% of all ranked servers.
What player count does Rust_bayadere carry?
Reading for Rust_bayadere: offline at this moment; last seen 25 days 6 hours ago.
Operator and location
Where does Rust_bayadere sit?
Reading: location. Rust_bayadere gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.201.21:28015.
What Rust version is Rust_bayadere on?
Reading: Rust_bayadere, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Rust_bayadere up, and how often does it stay up?
Rust_bayadere reports offline. The last reading came 25 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What settings and rules apply on Rust_bayadere?
Reading the name gives no gather rate for Rust_bayadere. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust_bayadere?
Check: map. Procedural, size 3,000, seed 11777, generated by the game on Rust_bayadere. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Rust_bayadere?
Check: join. Open Rust, press F1, then enter client.connect 160.251.201.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.