RUST METRICSFlight deck · live data
Data live Servers11,795 Players69,100 Populated3,591 Fresh wipes 3 h187 Scan5 min
‹ All servers160.251.181.38:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_21174

Online 160.251.181.38:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 197 SERVER FPS

Server fps

48 h low 155 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 85,704 ×1000

Entities

48 h range 82,921–85,890 · memory 3,953 MB
1239 ET SINCE RESTART 5D 13H

Uptime

5 days 13 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,318top 69%
Last wipe81d agono schedule published
Next wipe–no wipe seen yet
Memory3,953MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustServer_21174 wipe?

Its rhythm cannot be told from the wipes of RustServer_21174 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 81 days 4 hours ago the current world was made.

Tags

How should you read the tags on RustServer_21174?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Game build reading: 160556; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer_21174. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_21174?

These Rust Metrics lists carry RustServer_21174: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustServer_21174 hold among Rust servers?

Player hours over seven days put RustServer_21174 at #15,318, in the top 69% of all ranked servers.

What is the population on RustServer_21174?

0 of 50 slots are filled on RustServer_21174 right now. Check: player average. 0 over the last seven days.

Server

Which location does RustServer_21174 run from?

No region tag on RustServer_21174. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 160.251.181.38:28015.

What Rust version is RustServer_21174 on?

Rust network protocol 2632 and build 160556 on Linux is the build RustServer_21174 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustServer_21174 within range?

Over the last 48 hours the average was 190 server fps; the floor was 155. Reading: 85,890 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,256 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on RustServer_21174, and is it online?

Reading: online. RustServer_21174 answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on RustServer_21174?

Reading the name gives no gather rate for RustServer_21174. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is RustServer_21174 on?

Check: map. Procedural, size 3,000, seed 1565, generated by the game on RustServer_21174. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join RustServer_21174?

Check: join. Open Rust, press F1, then enter client.connect 160.251.181.38:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Match the game version: protocol 2632 is required.
cs160556
Build Game build reading: 160556.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.