RUST METRICSFlight deck · live data
Data live Servers11,682 Players54,903 Populated3,147 Fresh wipes 3 h122 Scan5 min
‹ All servers160.251.181.154:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_10028

Online 160.251.181.154:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 86 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,631 ×1000

Entities

48 h range 70,587–73,642 · memory 2,622 MB
1239 ET SINCE RESTART 3D 14H

Uptime

3 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,284top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Memory2,622MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct16 Oct19 Oct23 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:04 UTC17d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_10028 when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 24 hours.

What wipe timing does RustServer_10028 follow?

The rhythm of RustServer_10028's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 18 hours ago.

Tags

Which tags does RustServer_10028 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer_10028. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer_10028?

Rust Metrics lists featuring RustServer_10028: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RustServer_10028 hold among Rust servers?

Player hours over seven days put RustServer_10028 at #15,284, in the top 69% of all ranked servers.

How full does RustServer_10028 get?

Current headcount on RustServer_10028: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

What location is RustServer_10028 hosted in?

No region comes from RustServer_10028. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.181.154:28015.

What Rust version is RustServer_10028 on?

Reading: RustServer_10028, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does RustServer_10028 perform?

Over the last 48 hours the average was 85 server fps; the floor was 54. Peak entity count: 73,642. Buildings, deployables and all else included. Memory peak: 2,622 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer_10028, and is it online now?

Reading: online. RustServer_10028 answers right now. Reading: uptime. About 3 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.

Rules and settings

How is RustServer_10028 configured, and what rules are in force?

No gather rate appears in the name: RustServer_10028. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer_10028 on?

From seed 1235832187, the game generates the procedural map on RustServer_10028. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustServer_10028?

Check: join. Open Rust, press F1, then enter client.connect 160.251.181.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.