RustServer_10028
Online 160.251.181.154:28015 checked 10m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 54 · below 20 is lag, below 10 is badEntities
48 h range 70,587–73,642 · memory 2,622 MBUptime
3 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:04 UTC17d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/500
- 123/100
- 30/225
- 8/700
- 37/700
- 158/200
Quick answers
from the figures on this pageWipe timing
What happens on RustServer_10028 when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 24 hours.
What wipe timing does RustServer_10028 follow?
The rhythm of RustServer_10028's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 18 hours ago.
Tags
Which tags does RustServer_10028 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer_10028. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustServer_10028?
Rust Metrics lists featuring RustServer_10028: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustServer_10028 hold among Rust servers?
Player hours over seven days put RustServer_10028 at #15,284, in the top 69% of all ranked servers.
How full does RustServer_10028 get?
Current headcount on RustServer_10028: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
What location is RustServer_10028 hosted in?
No region comes from RustServer_10028. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.181.154:28015.
What Rust version is RustServer_10028 on?
Reading: RustServer_10028, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does RustServer_10028 perform?
Over the last 48 hours the average was 85 server fps; the floor was 54. Peak entity count: 73,642. Buildings, deployables and all else included. Memory peak: 2,622 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustServer_10028, and is it online now?
Reading: online. RustServer_10028 answers right now. Reading: uptime. About 3 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
How is RustServer_10028 configured, and what rules are in force?
No gather rate appears in the name: RustServer_10028. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustServer_10028 on?
From seed 1235832187, the game generates the procedural map on RustServer_10028. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto RustServer_10028?
Check: join. Open Rust, press F1, then enter client.connect 160.251.181.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.