RUST METRICSFlight deck · live data
Data live Servers11,856 Players101,030 Populated3,903 Fresh wipes 3 h542 Scan5 min
‹ All servers160.251.179.101:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_10390

Online 160.251.179.101:28015 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 26 SERVER FPS

Server fps

48 h low 14 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 196,647 ×1000

Entities

48 h range 196,401–198,911 · memory 4,767 MB
1239 ET SINCE RESTART 5D 20H

Uptime

5 days 20 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68%
Last wipe118d agono schedule published
Next wipe–no wipe seen yet
Memory4,767MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RustServer_10390 wipe, and when?

Its rhythm cannot be told from the wipes of RustServer_10390 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 118 days 23 hours ago.

Lists and filters

Which tags does RustServer_10390 carry, and what do they mean?

Tags published by RustServer_10390, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Match the game version: protocol 2631 is required; cs156583 (Build): Game build reading: 156583; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer_10390?

These Rust Metrics lists carry RustServer_10390: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustServer_10390 hold among Rust servers?

Player hours over seven days put RustServer_10390 at #15,269, in the top 68% of all ranked servers.

What is the population on RustServer_10390?

Current headcount on RustServer_10390: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server details

What location is RustServer_10390 hosted in?

No region comes from RustServer_10390. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.251.179.101:28015.

What Rust version is RustServer_10390 on?

Version check: Rust network protocol 2631 and build 156583 on Linux, run by RustServer_10390. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustServer_10390 within range?

Check: fps. Average 23 server fps over the last 48 hours, low of 14. Within range. Peak entity count: 198,911. Buildings, deployables and all else included. Check: memory. Peak use was 4,918 MB. Expect lag when fps falls and entities climb.

What is the uptime on RustServer_10390, and is it online?

RustServer_10390 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does RustServer_10390 enforce, and what are its settings?

No gather rate appears in the name: RustServer_10390. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer_10390?

From seed 1135103937, the game generates the procedural map on RustServer_10390. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to RustServer_10390?

To join: start Rust, press F1 and type client.connect 160.251.179.101:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Match the game version: protocol 2631 is required.
cs156583
Build Game build reading: 156583.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.