Rust 1st -開発中-
Online 160.251.172.243:28115 checked 8m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 170 · below 20 is lag, below 10 is badEntities
48 h range 2,419–4,804 · memory 2,018 MBUptime
13 h 7 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:07 UTC18h ago | – | – | running | 0 |
| Mon 26 Oct, 00:13 UTC3d ago | 1 | – | – | 0 |
| Tue 13 Oct, 00:23 UTC16d ago | 1 | halved by day 3 | 13 days | 0 |
| Sun 11 Oct, 23:56 UTC17d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 11:10 UTC20d ago | 1 | held half | 2.5 days | 0 |
| Wed 7 Oct, 11:49 UTC22d ago | 1 | held half | 2 days | 0 |
| Tue 6 Oct, 00:02 UTC23d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/100
- 33/200
- 0/100
- 17/100
- 17/100
- 19/100
Quick answers
from the figures on this pageReset cycle
What happens on Rust 1st -開発中- when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 75% of recent wipes. When it didn't hold, by day 3 it fell below half.
How often does Rust 1st -開発中- wipe, and when?
There is no next wipe to predict: Rust 1st -開発中- wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 hours ago the current world was made.
Tag meanings
Which tags does Rust 1st -開発中- carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust 1st -開発中-. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust 1st -開発中- appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust 1st -開発中-: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does Rust 1st -開発中- sit in the rankings?
Player hours over seven days put Rust 1st -開発中- at #4,913, in the top 22% of all ranked servers.
What is the population on Rust 1st -開発中-?
0 of 2 slots are filled on Rust 1st -開発中- right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Operator and location
What location is Rust 1st -開発中- hosted in?
Reading: location. Nothing in the tags, but the name of Rust 1st -開発中- points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.172.243:28115.
What Rust version is Rust 1st -開発中- on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust 1st -開発中-. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust 1st -開発中- within range?
Reading: 222 server fps on average across the last 48 hours. It never dropped below 170. Check: entities. The peak was 4,804, counting buildings, deployables and the rest of the world. Reading: 3,397 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust 1st -開発中-, and is it online now?
Reading: online. Rust 1st -開発中- answers right now. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Rust 1st -開発中- enforce, and what are its settings?
No gather rate appears in the name: Rust 1st -開発中-. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust 1st -開発中-?
Size 6,000 and seed 1337: the game generates the procedural map on Rust 1st -開発中- from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How can you get onto Rust 1st -開発中-?
To join: start Rust, press F1 and type client.connect 160.251.172.243:28115. Or press Launch Rust here and Steam opens the game and connects you.