RUST METRICSFlight deck · live data
Data live Servers11,824 Players96,179 Populated3,864 Fresh wipes 3 h529 Scan5 min
‹ All servers160.251.172.243:28115
Online Full Queue Fresh wipe Wipe due No query

Rust 1st -開発中-

Online 160.251.172.243:28115 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 225 SERVER FPS

Server fps

48 h low 170 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,497 ×1000

Entities

48 h range 2,419–4,804 · memory 2,018 MB
1239 ET SINCE RESTART 13:07

Uptime

13 h 7 min since its last restart, at the last reading
7-day average0peak 1
Rank#4,913top 22%
Last wipe14h agono schedule published
Next wipe–no rhythm it keeps
Memory2,018MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC18h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust 1st -開発中- when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 75% of recent wipes. When it didn't hold, by day 3 it fell below half.

How often does Rust 1st -開発中- wipe, and when?

There is no next wipe to predict: Rust 1st -開発中- wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 hours ago the current world was made.

Tag meanings

Which tags does Rust 1st -開発中- carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust 1st -開発中-. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust 1st -開発中- appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust 1st -開発中-: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does Rust 1st -開発中- sit in the rankings?

Player hours over seven days put Rust 1st -開発中- at #4,913, in the top 22% of all ranked servers.

What is the population on Rust 1st -開発中-?

0 of 2 slots are filled on Rust 1st -開発中- right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Operator and location

What location is Rust 1st -開発中- hosted in?

Reading: location. Nothing in the tags, but the name of Rust 1st -開発中- points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.172.243:28115.

What Rust version is Rust 1st -開発中- on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust 1st -開発中-. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rust 1st -開発中- within range?

Reading: 222 server fps on average across the last 48 hours. It never dropped below 170. Check: entities. The peak was 4,804, counting buildings, deployables and the rest of the world. Reading: 3,397 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rust 1st -開発中-, and is it online now?

Reading: online. Rust 1st -開発中- answers right now. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Rust 1st -開発中- enforce, and what are its settings?

No gather rate appears in the name: Rust 1st -開発中-. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust 1st -開発中-?

Size 6,000 and seed 1337: the game generates the procedural map on Rust 1st -開発中- from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How can you get onto Rust 1st -開発中-?

To join: start Rust, press F1 and type client.connect 160.251.172.243:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.