RustServer_13458
Online 160.251.137.68:28015 checked 12m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 45,864–48,538 · memory 2,203 MBUptime
5 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 125/100
- 91/225
- 36/700
- 88/700
- 309/350
Quick answers
from the figures on this pageReset cycle
When does RustServer_13458 wipe?
To tell the rhythm of RustServer_13458, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days 13 hours ago.
Tags
How should you read the tags on RustServer_13458?
Tags published by RustServer_13458, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustServer_13458?
On Rust Metrics, RustServer_13458 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustServer_13458 hold among Rust servers?
Player hours over seven days put RustServer_13458 at #15,276, in the top 69% of all ranked servers.
What player count does RustServer_13458 carry?
0 of 50 slots are filled on RustServer_13458 right now. Seven-day reading: 0 players on average.
Operator and location
Where does RustServer_13458 sit?
No region comes from RustServer_13458. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.251.137.68:28015.
What Rust version is RustServer_13458 on?
Reading: RustServer_13458, Rust network protocol 2633 and build 162929, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does RustServer_13458 perform?
Over the last 48 hours the average was 96 server fps; the floor was 51. Check: entities. The peak was 48,538, counting buildings, deployables and the rest of the world. Reading: 2,570 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is RustServer_13458, and is it online now?
Check: connection. RustServer_13458 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is RustServer_13458 configured, and what rules are in force?
Check: gather rate. The name RustServer_13458 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_13458 on?
From seed 11700, the game generates the procedural map on RustServer_13458. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to RustServer_13458?
Press F1 in Rust and enter client.connect 160.251.137.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.