RUST METRICSFlight deck · live data
Data live Servers11,805 Players82,372 Populated3,637 Fresh wipes 3 h283 Scan5 min
‹ All servers160.251.137.68:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_13458

Online 160.251.137.68:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,100 ×1000

Entities

48 h range 45,864–48,538 · memory 2,203 MB
1239 ET SINCE RESTART 5D 22H

Uptime

5 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,276top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory2,203MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustServer_13458 wipe?

To tell the rhythm of RustServer_13458, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days 13 hours ago.

Tags

How should you read the tags on RustServer_13458?

Tags published by RustServer_13458, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer_13458?

On Rust Metrics, RustServer_13458 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustServer_13458 hold among Rust servers?

Player hours over seven days put RustServer_13458 at #15,276, in the top 69% of all ranked servers.

What player count does RustServer_13458 carry?

0 of 50 slots are filled on RustServer_13458 right now. Seven-day reading: 0 players on average.

Operator and location

Where does RustServer_13458 sit?

No region comes from RustServer_13458. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.251.137.68:28015.

What Rust version is RustServer_13458 on?

Reading: RustServer_13458, Rust network protocol 2633 and build 162929, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does RustServer_13458 perform?

Over the last 48 hours the average was 96 server fps; the floor was 51. Check: entities. The peak was 48,538, counting buildings, deployables and the rest of the world. Reading: 2,570 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RustServer_13458, and is it online now?

Check: connection. RustServer_13458 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is RustServer_13458 configured, and what rules are in force?

Check: gather rate. The name RustServer_13458 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_13458 on?

From seed 11700, the game generates the procedural map on RustServer_13458. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to RustServer_13458?

Press F1 in Rust and enter client.connect 160.251.137.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs162929
Build Game build reading: 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.