Nightman 1
Online 160.191.57.196:28015 checked 14m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 63 · below 20 is lag, below 10 is badEntities
48 h range 78,590–81,733 · memory 1,875 MBUptime
21 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 128/100
- 155/225
- 63/700
- 195/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Nightman 1 follow?
To tell the rhythm of Nightman 1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 21 hours ago.
Tag meanings
Which tags does Nightman 1 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Nightman 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Nightman 1?
On Rust Metrics, Nightman 1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Nightman 1 hold among Rust servers?
Ranking for Nightman 1: #12,673 on seven-day player hours, top 57% of all ranked servers.
How full does Nightman 1 get?
Current headcount on Nightman 1: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.
Operator and location
Which location does Nightman 1 run from?
No region tag on Nightman 1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.191.57.196:28015.
What Rust version is Nightman 1 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Nightman 1. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Nightman 1?
Check: fps. Average 106 server fps over the last 48 hours, low of 63. Within range. Check: entities. The peak was 81,733, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,290 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Nightman 1, and is it online now?
Reading: online. Nightman 1 answers right now. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What rules does Nightman 1 enforce, and what are its settings?
Reading the name gives no gather rate for Nightman 1. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Nightman 1?
Check: map. Procedural, size 3,850, seed 181122162, generated by the game on Nightman 1. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Nightman 1?
To join: start Rust, press F1 and type client.connect 160.191.57.196:28015. Or press Launch Rust here and Steam opens the game and connects you.
