RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does RustSkinLab Content Studio wipe, and when?
The rhythm of RustSkinLab Content Studio's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 20 hours ago.
Tags
How should you read the tags on RustSkinLab Content Studio?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RustSkinLab Content Studio. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustSkinLab Content Studio: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does RustSkinLab Content Studio sit in the rankings?
Ranking for RustSkinLab Content Studio: #13,882 on seven-day player hours, top 61% of all ranked servers.
What player count does RustSkinLab Content Studio carry?
RustSkinLab Content Studio is not responding; status offline, last seen 24 days 16 hours ago.
Operator and location
Which location does RustSkinLab Content Studio run from?
No region comes from RustSkinLab Content Studio. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 159.26.112.93:28025.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is the build RustSkinLab Content Studio runs. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
RustSkinLab Content Studio reports offline. The last reading came 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
Check: gather rate. The name RustSkinLab Content Studio does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RustSkinLab Content Studio on?
The game generates a procedural map for RustSkinLab Content Studio.
Join
How can you get onto RustSkinLab Content Studio?
Check: join. Open Rust, press F1, then enter client.connect 159.26.112.93:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.