RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 126/100
- 134/225
- 28/200
- 147/700
- 45/1000
Quick answers
from the figures on this pageWipe timing
How often does RustSkinLab Content Studio wipe, and when?
The rhythm of RustSkinLab Content Studio's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.
Tag meanings
Which tags does RustSkinLab Content Studio carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RustSkinLab Content Studio. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustSkinLab Content Studio?
On Rust Metrics, RustSkinLab Content Studio sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Ranking for RustSkinLab Content Studio: #15,921 on seven-day player hours, top 70% of all ranked servers.
How full does RustSkinLab Content Studio get?
Status for RustSkinLab Content Studio: offline. Last seen 25 days 2 hours ago.
Server
What location is RustSkinLab Content Studio hosted in?
No region comes from RustSkinLab Content Studio. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 159.26.112.38:28025.
What Rust version is RustSkinLab Content Studio on?
Reading: RustSkinLab Content Studio, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
Check: connection. RustSkinLab Content Studio is offline at this moment. Last contact was 25 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
Reading the name gives no gather rate for RustSkinLab Content Studio. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RustSkinLab Content Studio?
Check: map. Procedural, generated by the game, on RustSkinLab Content Studio.
Connection
How can you get onto RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 159.26.112.38:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.