RUST METRICSFlight deck · live data
Data live Servers11,660 Players41,774 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers159.26.112.24:28025
Offline Full Queue Fresh wipe Wipe due No query

RustSkinLab Content Studio

Offline 159.26.112.24:28025 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,835top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does RustSkinLab Content Studio wipe, and when?

Its rhythm cannot be told from the wipes of RustSkinLab Content Studio on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.

Tags

How should you read the tags on RustSkinLab Content Studio?

These are the tags RustSkinLab Content Studio publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?

On Rust Metrics, RustSkinLab Content Studio sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does RustSkinLab Content Studio sit in the rankings?

Ranking for RustSkinLab Content Studio: #13,835 on seven-day player hours, top 60% of all ranked servers.

What is the population on RustSkinLab Content Studio?

Reading for RustSkinLab Content Studio: offline at this moment; last seen 25 days 22 hours ago.

Operator and location

Which location does RustSkinLab Content Studio run from?

No region comes from RustSkinLab Content Studio. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 159.26.112.24:28025.

What Rust version is RustSkinLab Content Studio on?

Rust network protocol 2634 and build 166494 on Windows is the build RustSkinLab Content Studio runs. Matching protocol is required to join. Let Steam update your game.

Is RustSkinLab Content Studio up, and how often does it stay up?

RustSkinLab Content Studio reports offline. The last reading came 25 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.

Map and rules

What rules does RustSkinLab Content Studio enforce, and what are its settings?

Check: gather rate. The name RustSkinLab Content Studio does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is RustSkinLab Content Studio on?

The game generates a procedural map for RustSkinLab Content Studio.

Connection

How can you get onto RustSkinLab Content Studio?

To join: start Rust, press F1 and type client.connect 159.26.112.24:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Game build reading: 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.