RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 135/100
- 39/225
- 15/700
- 8/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
How often does RustSkinLab Content Studio wipe, and when?
Its rhythm cannot be told from the wipes of RustSkinLab Content Studio on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.
Tags
How should you read the tags on RustSkinLab Content Studio?
These are the tags RustSkinLab Content Studio publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
On Rust Metrics, RustSkinLab Content Studio sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Ranking for RustSkinLab Content Studio: #13,835 on seven-day player hours, top 60% of all ranked servers.
What is the population on RustSkinLab Content Studio?
Reading for RustSkinLab Content Studio: offline at this moment; last seen 25 days 22 hours ago.
Operator and location
Which location does RustSkinLab Content Studio run from?
No region comes from RustSkinLab Content Studio. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 159.26.112.24:28025.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is the build RustSkinLab Content Studio runs. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
RustSkinLab Content Studio reports offline. The last reading came 25 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Map and rules
What rules does RustSkinLab Content Studio enforce, and what are its settings?
Check: gather rate. The name RustSkinLab Content Studio does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RustSkinLab Content Studio on?
The game generates a procedural map for RustSkinLab Content Studio.
Connection
How can you get onto RustSkinLab Content Studio?
To join: start Rust, press F1 and type client.connect 159.26.112.24:28025. Or press Launch Rust here and Steam opens the game and connects you.