RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 135/100
- 62/225
- 18/700
- 3/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What happens on RustSkinLab Content Studio when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does RustSkinLab Content Studio wipe?
The rhythm of RustSkinLab Content Studio's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 15 hours ago.
Lists and filters
How should you read the tags on RustSkinLab Content Studio?
These are the tags RustSkinLab Content Studio publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustSkinLab Content Studio: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,927, in the top 69% of all ranked servers.
What is the population on RustSkinLab Content Studio?
Status for RustSkinLab Content Studio: offline. Last seen 27 days 2 hours ago.
Operator and location
Where does RustSkinLab Content Studio sit?
No region comes from RustSkinLab Content Studio. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 159.26.112.24:28015.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2633 and build 164530 on Windows is the build RustSkinLab Content Studio runs. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
RustSkinLab Content Studio reports offline. The last reading came 27 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
How is RustSkinLab Content Studio configured, and what rules are in force?
No gather rate appears in the name: RustSkinLab Content Studio. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is RustSkinLab Content Studio on?
The game generates a procedural map for RustSkinLab Content Studio.
Connection
How do you connect to RustSkinLab Content Studio?
To join: start Rust, press F1 and type client.connect 159.26.112.24:28015. Or press Launch Rust here and Steam opens the game and connects you.