My Local Testing Server
Offline 159.26.106.135:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:17 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What happens on My Local Testing Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does My Local Testing Server wipe?
The rhythm of My Local Testing Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 16 hours ago.
Tag meanings
How should you read the tags on My Local Testing Server?
These are the tags My Local Testing Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Local Testing Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Local Testing Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does My Local Testing Server sit in the rankings?
Player hours over seven days put My Local Testing Server at #15,903, in the top 70% of all ranked servers.
What is the population on My Local Testing Server?
Reading for My Local Testing Server: offline at this moment; last seen 26 days 13 hours ago.
Server
Where does My Local Testing Server sit?
Reading: location. My Local Testing Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 159.26.106.135:28015.
What Rust version is My Local Testing Server on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by My Local Testing Server. Matching protocol is required to join. Let Steam update your game.
How reliable is My Local Testing Server, and is it online now?
Check: connection. My Local Testing Server is offline at this moment. Last contact was 26 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
How is My Local Testing Server configured, and what rules are in force?
Reading the name gives no gather rate for My Local Testing Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
How do you connect to My Local Testing Server?
Check: join. Open Rust, press F1, then enter client.connect 159.26.106.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.