RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 132/100
- 30/225
- 24/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
How often does RustSkinLab Content Studio wipe, and when?
The rhythm of RustSkinLab Content Studio's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 2 hours ago the current world was made.
Tag meanings
Which tags does RustSkinLab Content Studio carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustSkinLab Content Studio. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustSkinLab Content Studio?
Rust Metrics lists featuring RustSkinLab Content Studio: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustSkinLab Content Studio hold among Rust servers?
Player hours over seven days put RustSkinLab Content Studio at #15,191, in the top 70% of all ranked servers.
How full does RustSkinLab Content Studio get?
Status for RustSkinLab Content Studio: offline. Last seen 14 days 2 hours ago.
Server details
What location is RustSkinLab Content Studio hosted in?
Reading: location. RustSkinLab Content Studio gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 159.26.105.141:28025.
What Rust version is RustSkinLab Content Studio on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by RustSkinLab Content Studio. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
Reading: offline. RustSkinLab Content Studio last answered 14 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RustSkinLab Content Studio?
Check: gather rate. The name RustSkinLab Content Studio does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RustSkinLab Content Studio on?
Check: map. Procedural, generated by the game, on RustSkinLab Content Studio.
Join
How can you get onto RustSkinLab Content Studio?
To join: start Rust, press F1 and type client.connect 159.26.105.141:28025. Or press Launch Rust here and Steam opens the game and connects you.