GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q
Online NA 159.250.24.104:28014 checked 9m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 91,054–116,796 · memory 3,312 MBUptime
17 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:00 UTC, in 1d 10h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:00 UTC1d 10h
- WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 3Fri 13 Nov, 15:00 UTC15d 10h
- WPT 4Fri 27 Nov, 15:00 UTC29d 10h
- WPT 5Thu 3 Dec, 19:00 UTC35d 14hFW
- WPT 6Fri 11 Dec, 15:00 UTC43d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:00 UTC12d ago | 5 | – | running | 1 |
| Thu 15 Oct, 21:43 UTC13d ago | 5 | – | 0.7 days | 0 |
| Thu 1 Oct, 19:33 UTC FW27d ago | 2 | held half | 14.1 days | 0 |
| Thu 17 Sep, 21:39 UTC41d ago | 2 | held half | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/200
- 35/200
- 43/100
- 17/200
- 8/200
- 10/100
Quick answers
from the figures on this pageReset cycle
What happens on GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q wipe, and when?
The prediction follows its tag, because too few of GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q's wipes are on record to confirm its schedule. Friday 30 October at 15:00 UTC is when its next wipe is due. The world in play was created 12 days 13 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q?
Tags published by GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q?
On Rust Metrics, GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q sits in these lists: Rust community servers: live readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q hold among Rust servers?
Top 18% of all ranked servers: GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q takes #3,931 on seven-day player hours and #653 in North America.
How full does GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q get?
1 of 100 slots are filled on GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q right now. Check: players over seven days. Average 1, peak 3. Average at the busiest hour was 2 players, at 20:00 UTC over the last 48 hours.
Server
What location is GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q hosted in?
Reading: location. The NA tag puts GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.250.24.104:28014.
What Rust version is GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q. Check: protocol. To join, your game must match; Steam handles the update.
How does GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q perform?
Check: fps. Average 45 server fps over the last 48 hours, low of 3. Within range. Reading: 116,796 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,620 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q up, and how often does it stay up?
Reading: online. GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q answers right now. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q enforce, and what are its settings?
No gather rate appears in the name: GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q on?
From seed 1310933121, the game generates the procedural map on GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to GRIMMZONE PVE US Custom Vehicles | Raids | Skills | Classes | Q?
Check: join. Open Rust, press F1, then enter client.connect 159.250.24.104:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://grimmzone.com.
