RUST METRICSFlight deck · live data
Data live Servers11,701 Players46,298 Populated3,163 Fresh wipes 3 h102 Scan5 min
‹ All servers159.224.231.115:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust PVE - Local Test

Offline 159.224.231.115:28015 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,233top 64%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust PVE - Local Test wipe, and when?

To tell the rhythm of Rust PVE - Local Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 18 hours ago.

Tags

Which tags does Rust PVE - Local Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts2147483647 (Group limit): Teams are capped at 2147483647; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust PVE - Local Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust PVE - Local Test?

On Rust Metrics, Rust PVE - Local Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Rust PVE - Local Test sit in the rankings?

Ranking for Rust PVE - Local Test: #14,233 on seven-day player hours, top 64% of all ranked servers.

How full does Rust PVE - Local Test get?

Status for Rust PVE - Local Test: offline. Last seen 21 days 9 hours ago.

Server

Where does Rust PVE - Local Test sit?

No region tag on Rust PVE - Local Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.224.231.115:28015.

What Rust version is Rust PVE - Local Test on?

Rust network protocol 2634 and build 166652 on Windows is the build Rust PVE - Local Test runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust PVE - Local Test, and is it online now?

Rust PVE - Local Test reports offline. The last reading came 21 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 7 October 2026.

Rules and settings

What settings and rules apply on Rust PVE - Local Test?

No gather rate appears in the name: Rust PVE - Local Test. Group size, maximum: 2147483647 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to Rust PVE - Local Test?

To join: start Rust, press F1 and type client.connect 159.224.231.115:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts2147483647,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts2147483647
Group limit Teams are capped at 2147483647.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.